Insights Hub Insights Hub About デザイン VR/AR/MR 映画・TV クラウド リアルタイム制作 ビジネス Join Newsletter Insights Hub. Bringing you tomorrow’s technology, so you can accelerate your creativity today. Sign up for the latest trends shaping the animation and VFX industries. Please leave this blank First Name * Eメール * Please leave this blank This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply. We will use your personal data in accordance with our プライバシーポリシー. News Foundry announces Katana 8.0 and Mari 7.1, supporting studios to future-proof th... Foundry announces strategic decision to wind down development of Modo Foundry releases Modo 17.0 Learn Resources Making of André Jukebox Nuke 16 | Features Overview Multishot — Smarter compositing workflows Products - どれか - Nuke Modo Mari Katana Hiero Flix Colorway Show me - どれか - Articles Case Studies Videos Sort By Newest Oldest Explore the latest VR/AR/MR Articles January 20, 2017 VR? AR? MR? Sorry, I’m confused. Since the beginning of time, most new and emerging technology has nurtured an unhealthy attachment to acronyms, and virtual reality is no different. この記事は約5分で読めます Film & TV Case Studies January 20, 2017 Mari and Nuke rule Emmy winning Game of Thrones The people behind the acclaimed Game of Thrones explain how they use Mari and Nuke to deliver stunning special effects with award winning results. この記事は約分で読めます Film & TV Case Studies January 20, 2017 Mari adds texture to Harry Potter and the Deathly Hallows Baseblack's Mari workflow on Harry Potter and the Dealthy Hallows この記事は約分で読めます Film & TV Case Studies January 19, 2017 Mari covers Avatar's models in glory Box office record-breaking Avatar was a hugely challenging film to make with a staggering 2500 VFX shots that include both performance-capture characters and models of enormous scale. この記事は約分で読めます VR/AR/MR Case Studies January 18, 2017 Tippett Studio head into the unknown with stop-motion VR Step inside Phil Tippett’s mind with his passion project: MAD GOD この記事は約分で読めます VR/AR/MR Case Studies January 18, 2017 MPC’s creative process in Goosebumps VR That feeling when a giant praying mantis is chasing you ... MPC take us on a spooky 360° adventure with Jack Black’s R.L. Stine この記事は約分で読めます Design Case Studies January 18, 2017 Naughty Dog use Modo for previsualization in games Watch the recording from our booth at SIGGRAPH 2014 この記事は約分で読めます Film & TV Case Studies January 17, 2017 Star Wars: every kid’s dream come true It’s the dream project for digital effects artists but with the iconic name, comes high expectations. Modo, Mari, Katana and Nuke help ILM exceed them. この記事は約分で読めます Design Articles January 16, 2017 Modo makes product packaging visualization both faster and cheaper Industry professionals explain how a Modo virtual studio beats the real thing when it comes to product packaging visualisation. この記事は約分で読めます Design Case Studies January 16, 2017 Brooks: From 2D to 3D design with Modo Brooks Running Company use Modo to create high-end 3D representations of its shoes. View the results and find out how they did it here. この記事は約分で読めます Design Case Studies January 16, 2017 Modo brings the landscapes of Borderlands 2 to gritty life Learn how Gearbox Software wields Modo to craft environments for its blockbuster post-apocalyptic shooter games franchise. この記事は約分で読めます Design Case Studies January 16, 2017 How Remedy nailed the character realism in Quantum Break Quantum Break distorts time, manipulates moods and delivers stunning visuals この記事は約分で読めます ページネーション 1ページ目 « First 前のページ ‹ Previous … ページ 30 ページ 31 ページ 32 ページ 33 ページ 34 ページ 35 ページ 36 現在のページ 37 ページ 38 次のページ Next › 最後のページ Last »