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Comandante
Film & TV

Creating on-set VFX with Near Real-Time

Discover Near Real-Time—what it is, how it works, and the project that developed it, Comandante.

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Mucho Pixels Header
Film & TV

Creating a pixel art world with Nuke Indie

When 8-bit assets meet the affordable tool for solo artists.

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Texturing in video games
Film & TV

Texturing in video games: evolution, application and outlook

What does it take to texture your favourite worlds and characters? Find out here.

この記事は約5分で読めます
Showreel 2021 Foundry VFX software
Film & TV

Foundry Showreel | 2021

Our Foundry showreel boasts creations from artists and studios around the world, all made with Foundry tools.

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3D textured image of girl in helmet
Film & TV

Stand out as a Texture Artist

From Texture Theory to Blend modes: tips, tricks, and best practice to make your CG creations and showreels really shine.

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3D robot against abstract background
Film & TV

Things I wish I knew about Katana: core concepts

New to Katana? Arielle Martin, Lighting Associate Product Manager, explores the key features tailored toward improving your workflow and creating a successful first project.

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Uncovering the rise of animation in four key styles
Film & TV

Uncovering the rise of animation in four key styles

Step into the animated world with these four popular styles.

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3D CG dinosaur made in Nuke
Film & TV

先史時代の3DペットTuckiのメイキング

ILMのデジタルコンポジター Andreas Feix氏によるNukeを活用した恐竜のペット映像制作

この記事は約7分で読めます
CG 3D rendered spacecraft
Film & TV

Correct your animated creations easily with Nuke

How Nuke helps to avoid re-rendering and refine creative decision-making.

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How streaming has taken over our screens header
Film & TV

How streaming has taken over our screens

What SVOD means for the future of our content.

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HPA logo
Film & TV

Foundry at HPA: has the traditional VFX pipeline been disrupted for good?

How production pipelines are going global.

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MovieLabs logo
Cloud

Are we on track to meet the MovieLabs 2030 Vision?

We explore industry outlook, challenges and opportunities for the future of media creation in this exclusive Q&A.

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