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Film & TV

『スパイダーマン: スパイダーバース』のルック制作(前編) - SPIにおけるKatanaとMariの活用

『スパイダーマン: スパイダーバース』のルック制作におけるソニー・ピクチャーズ・イメージワークス (SPI) の Katana と Mari の活用法についてご紹介します。

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Exclusive look at the new Mari Materials System
Film & TV

An exclusive look at the new Mari Materials System in action

We catch up with freelance character-creature artist Gaël Kerchenbaum as he tests out the Mari Materials System in Mari 4.5

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© Kim Stallknecht Photography 2018
Film & TV

Weta Digital - Katana導入でパイプラインの効率化を実現

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Header image
Film & TV

Katana: becoming the ultimate digital cinematography platform

Discover how and why Katana has become the industry standard - and where the software is heading next.

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Academy Color Encoding System explained
Film & TV

What is ACES - and why should you care?

We explain what the Academy Color Encoding System (ACES) is, and why creators of VFX need to be aware of it.

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MPC streamlined their business with Nuke Studio
Film & TV

How MPC streamlined editing & review across its business

Learn more about how MPC harnesses the power of Nuke Studio.

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AMD Radeon with Modo
Design

Modo 12 series: designing in virtual reality

As we prepare for Modo 13, we look at the advanced features in Modo’s 12 Series that utilize AMD’s VR-ready GPU’s.

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How to train your dragon 3
Film & TV

Bringing How to Train Your Dragon: The Hidden World to life with DreamWorks Animation 

Discover how DreamWorks created the visual story reel for the upcoming How to Train Your Dragon film using Flix.

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Human limitations and its affect on VR
VR/AR/MR

Human anatomy and limited technology: the barriers to truly immersive VR

The Holy Grail in VR is to create a true sense of presence by making the viewer believe they’re truly inside the virtual world. But that’s easier said than done...

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Katana header
Film & TV

Katana の現在、そして未来

We take a look back at some of our best Katana customer stories from 2018, and look ahead to what’s in store for next year.

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Designing in 3D space
Design

Fifty Shades of Black: are your 2D CADs holding you back?

Brendon Marczan explains how moving designs into a 3D space means the black you see is, at last, the black the world sees too.

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Nuke
デザイン ビジュアライゼーション

Nuke によって描かれる建築物の完成像

In this article, we speak to Ludo Michaud, VFX Creative Director at Corgan MediaLab, about how his team have harnessed the power of Nuke for architectural visualization. Read more here!

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